Ungefähr Feaare
The paid version has no ads and is available offline, but most of all you support me.
The main idea is to give the player not direct control over the game, but through gameplay elements. The player does not see enemies, but sees eyes that look at them.
Control is performed by clicking on an object in order to move each eye individually and understand where the enemy is approximately located and where he is moving, and then move away from the dangerous place and survive as long as possible. Only 4 eyes. Since invisible enemies are usually unpleasant to play against, I decided to make sure that they are always created from one point and the player knows for sure that no one can be behind him.
The graphic design is extremely simple - everything is black, only the white eyes are visible. There is no story in the game, everything is concentrated on the gameplay design and its complication, which depends on the actions of the player and makes each game unique and addictive.
The main idea is to give the player not direct control over the game, but through gameplay elements. The player does not see enemies, but sees eyes that look at them.
Control is performed by clicking on an object in order to move each eye individually and understand where the enemy is approximately located and where he is moving, and then move away from the dangerous place and survive as long as possible. Only 4 eyes. Since invisible enemies are usually unpleasant to play against, I decided to make sure that they are always created from one point and the player knows for sure that no one can be behind him.
The graphic design is extremely simple - everything is black, only the white eyes are visible. There is no story in the game, everything is concentrated on the gameplay design and its complication, which depends on the actions of the player and makes each game unique and addictive.
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